Charged Ore Item

Summary
Charged Ore is a high-tier, endgame resource item sourced during environmental thunderstorm events. It serves as a vital component for transitioning into futuristic, energy-based technologies and weapons.
Codes / Tips
Item Class: resource
Max Stack: 50
Primary Source: Thunderstorm event deposits
Associated Kit: Charged Kit (Indirectly via Charged items/Scrap)
Full Notes
Environmental Harvesting
Charged Ore deposits are significantly more durable than standard nodes, functioning as endgame environmental objectives. Harvesting requires sustained mining to break down the node’s high health pool, triggering resource drops and physical shrinkage at specific health percentages:
- Deposit Max Health: 500 HP
- 90% Health Threshold: Yields Charged Ore (x1) | Shrinks node size to 0.9
- 75% Health Threshold: Yields Charged Ore (x1) | Node size remains unchanged
- 50% Health Threshold: Yields Charged Ore (x1) | Shrinks node size to 0.8
- 25% Health Threshold: Yields Charged Ore (x1) | Node size remains unchanged
- 0% Health Threshold (Destroyed): Yields Charged Ore (x1) and Stone (x1)
Processing & Refining
Charged Ore is processed directly through the smelting system to upgrade the raw materials into refined alloys:
| Input | Output | Facility |
| Charged Ore | Charged Ingot | Furnace / Big Furnace |
Research Tree & Technology Dependencies
While Charged Ore isn’t spent directly to buy tech tree nodes, it acts as the dedicated ammo or core theme behind the highest-tier nodes in the Tools branch.
1. Charged Sword (Tools Branch — Layer 6, Row 1)
- Description: A futuristic melee weapon utilizing Charged Ore power to carve through late-game zombie waves.
- Unlock Cost: 2,000 Credits
- Upgrades available: 5 levels of damage modifiers ranging from +110% up to +150% (scaling in price from 5,000 to 30,000 Credits).
2. Charged Gun (Tools Branch — Layer 3, Row 3)
- Description: A high-tech firearm utilizing plasma beams powered by raw Charged Ore elements.
- Unlock Cost: 700 Credits
- Upgrades available: 4 levels of damage modifiers ranging from +125% up to +200% (scaling in price from 4,000 to 16,000 Credits).
